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Skins for Maskgun Mobile FPS Game

Only baked light texture with unlit material. Anatomy & Shader wise there were nothing any scope to tweak as the project is following at single rig system. I wish I had that window to tweak the anatomy so we could make all the new characters more believable.

Poster 2

Poster 2

Poster 1

Poster 1

Poster 3

Poster 3

Ingame_character (light baked Diffuse)

Ingame_character (light baked Diffuse)